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Matchday 12

Wednesday, 22 July 2026

Players

226 registered

in 28 teams

Still to come

78 matches

left to play

Matches

12700 racks completed

in 127 matches

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UP - NY Metro
By Alfonso Trinidad, Wednesday 29 April 2026 @ 22:17

WELCOME EVERYONE TO SESSION 3 OF 2026!!

YOU ALL ARE ON THE ROAD TO A SHOT AT 100K+ 

Glad you could all be here, this year we are sending 2 teams to the Grand Finals so make every shot count!! 

LEAGUE NIGHT FLOW:

  • 2 members from a team need to present to start first match.
  • 15 minute grace period to start first match - after 15 Minutes team forfeits.
  • Coin flip determines which team puts up first.
  • Alternate scoring & time keep. Home team keeps score & time first.
  • Tablets recommended for clock display.
    • Time-keep and score using mobile device, display match and shot clock on tablets
  • Players lag to decide who breaks first.
  • Alternating breaks always.
  • Players rack your own.
  • After each match, the Winning team puts up first for the next match.
  • Double-play allowed all session.
    • The team with 5 players always picks the player that is to double play from opossing team. 
    • all players from opossing team that needs to double play must stay until last match so opossing team can choose player.
    • if players do not stay then team forfeits the respective match 4 or 5 or both. 
    • Double play is a courtesy for teams unable to field five players on any night. Not designed to disadvantage teams that have a full roster.
    • Double play matches must be played in matches 4 & 5.

ROSTERS AND RESTRICTIONS 

  • Up to 8 players on a team – ( 5 matches each night )
  • Teams must play a player with a 450 UPL Score or under each night.
  • You are allowed to play two players over 600 UPL Score – only one of those players can be over 700 UPL Score.
  • Need a player and a timekeeper available to start league each night. (2 Players to start)
  • Rosters can be adjusted at any time for sessions 1 & 2. Rosters changes for Session 3 need to occur in the first 4 weeks.
  • Players need 4 matches to be considered “active” for the session.
  • Players need 10 matches to play in GFQ and / or Nationals.
  • Once your team has qualified for GFQ – you need to keep 5 original players on the roster.
  • The Qualified team needs to remain active- and stay in the top 50% of the division.

CLOCK MANAGEMENT

  • ALL clocks start when the cue ball is struck on the break.
  • Shot clock is reset every time all balls stop rolling.
  • On a scratch the clocks continue to run – the shot clock is reset to 30 seconds when the cue ball is available to the player in the RETURN.
  • Do Not Catch the Scratch!! Loss of Rack!!
  • Every player gets one 30 second extension per rack.
  • If the player has a UPL score of 450 or below they can use their extension as a timeout.
  • The coach or the player can call the timeout/extension – once called it must be used!
  • 451 and higher do not get a timeout!- if one is called it is a ball in hand foul!
  • Time Keeper gives a 10 second and 5 second warning unless otherwise requested by the player.
  • Stop ALL when the player can not address the table – start all when the table is available.
  • Stop All once the winning 8 ball is pocketed and all balls have stopped moving to mark win and for player to rack.

THE BREAK

  • Follow the rack diagram in manual or go to  (Watch Videoon how to rack.
  • 8 ball goes on the spot.a
  • Open table after the break – call your suit.
  • Scratch on break  – Ball in hand behind the line in any direction.
  • Cue ball off the table or any other foul on a legal break – BIH anywhere on the table.
  • No dirty combos – a ball from the suit you first made contact with must fall to be legal combo.
  • 8 ball on the break – spots back up. breaker continues shooting.
  • CAN NOT win or lose on the break.
  • 3 point break - 1 Point for any ball made, 1 Point for any ball that crosses an imaginary 50 yard line on table.
  • Miscue on the break – opponents option to break or give it back. Breaking order continues to stay the same. 
    Ex- Player B does not have a legal break, Player A takes the break, and will also continues to break the next rack.

GENERAL INTERNATIONAL 8 BALL RULES

  • All Ball Foulsball in hand. Do not move the ball back.
  • Intentional Fouls Loss of rack
  • Touching the cue ball while its still in motion - loss of rack. DO NOT CATCH THE SCRATCH!
  • Frozen Balls- Hit away from the ball – if the ball moves it’s a BIH foul.
  • Scratch when the 8 ball is NOT pocketed – ball in hand foul, not a loss.
  • Scratch when the 8 ball is pocketedloss of rack.
  • Early 8 ballloss of rack
  • Balls driven off the table will be respotted and opponent will have ball in hand.

SCORING

  • Match Winner: 5 bonus points, +1 pt for every rack won after overcoming initial handicap deficit.
    • No additional 5 points awarded if winning player score is 0. 
  • Match Loser: 1 pt for every rack won after overcoming initial handicap deficit.
  • Match Tie: Teams recieve the final score in points.
  • Match Forfeits: Individual forfeit: 8 pts, Team forfeit: 25 pts, Team Byes 20 pts.

These are the basic rules - Be sure to read the League manual and The Official 8 ball rules found in the APP!

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